Been a while since posting on here, after working on the rig I've been approaching the vfx for the game. I'm not well versed in the unreal niagara system though it was actually really fun and interesting to learn through the process. Might be working on understanding more about the fx in the summer break. I did the fx for…
Hi! Just a suggestion but if you want them to be more readable from farther away you can exaggerate your shapes a lot more. Especially since this game looks like its pretty stylized so far itd be cool to do some fun wonky things, like this for example
We've been hard at work finalising and wrapping up what we could for our final submission today - I'm happy to share the trailer we've produced for it :) https://www.youtube.com/watch?v=c4vdyauwXpQ Although we ended up cutting a few corners on gameplay development to focus on refining the visuals for our cinematics and…