Meant to post this update sooner, but Pounce! has now been submitted to the Rookies :) Our post contains various detailed breakdowns of our work for this project, so we hope you'll enjoy viewing our work! https://www.therookies.co/entries/33524 Also attaching our updated trailer for this submission ^^…
We've been hard at work finalising and wrapping up what we could for our final submission today - I'm happy to share the trailer we've produced for it :) https://www.youtube.com/watch?v=c4vdyauwXpQ Although we ended up cutting a few corners on gameplay development to focus on refining the visuals for our cinematics and…
Been a while since posting on here, after working on the rig I've been approaching the vfx for the game. I'm not well versed in the unreal niagara system though it was actually really fun and interesting to learn through the process. Might be working on understanding more about the fx in the summer break. I did the fx for…
Dipping my toes in Substance Designer to generate the rest of the tiling textures I need a little more quickly - now that I'm starting to get the hang of how it works it feels a little less scary x) This is a texture for some vent tiles I want to add to the floor to break up the repetition a bit. I'll turn the material…
Hi! I’m also a member of this project and I’ve been working mainly on the architectural kit for the greenhouse/kitty glade. These are some low polys of the windows, just have a few more to do and then hopefully everything will fit together properly :smiley:
Hello, not the polished texture update I promised (although I will show my stylised base material for my tree trunks as well, just need to hand paint details now) but I wanted to show how I've been getting on with SpeedTree which I finally picked up :) both for the purposes of this project as well as freelance foliage work…
Did some retargeting tests of a previous export of one of my rigs and it seems to work well? Retargeted the rig to the rig of AnimX Advanced Cats to see if we can save time on the movement for the game since it has a range of animations to choose from. Though I did encounter some problems with the feet not being weighted…
About the best way to unwrap the tree, I'll share a few thoughts: A good guideline is to not do any work unless you can clearly explain what problem that it solves. Another good rule is to always do things the simplest way that you can and only do it more complicated if there is a compelling reason to do so. When you are…
@Alex_J - I really appreciate you taking the time to give me those thoughts, thank you :) (And good timing too, because I didn't do any work beyond adding those edge loops on the retop after I posted that!) I completely agree with your closing statement, our priority right now is having a presentable slice of the game for…
Hai Hai, I'm one of the core members working on this project for which I've taken on the role as the Rigging Artist :) I wanted to give an update on the rigging process on here for more people to see, much appreciated for omaii for posting and updating about the project <3 The rig has the basic ik fk joints, though I…