Thanks a lot for taking the time to do this! really appreciate it, so improving anatomy and lighting should be a priority, by better background do you mean like a different color? could you explain it a little.And also remove the models you crossed off right? Unfortunately the one you mentioned to my best isn't a game…
@NikhilR Sorry for the late response. I really appreciate the help, I'm actually in Leeds, UK right now not Canada, I tried changing some of the things you mentioned and I would love it if you could take a look at my CV since I'm 100 percent sure that it's not a good one. should I send it over here or somewhere else? I'll…
First thing, i think reorganization of the "best work" should be sorted (thumbnails). Secondly, you have sculpts mixed in with 'game res/uv'd' work, i am not a Hiring manager or anything & this is more of curiosity than anything else, but i do not think they should be mixed into the portfolio. Game work with game work,…
Its difficult to say without the concept art. This link is to the concept art but the artstation profile has been removed, https://www.artstation.com/ciwel The face reminds me of q-posket But with more realistic definition in the nose and lips. I like it, but my appreciation is more subjective and probably because I know…
I really do think that you should approach artists at the studios you want to apply to for feedback. Besides having clear demarcation between models (game res models and pure sculpts), I don't see anything critically wrong with you work that would affect a job application. The way the market is now, I wouldn't be surprised…