Soo.. the VRAM thing is slightly misleading although it is still a big win and a great idea to use RVT. The static memory footprint of the assets that render into the RVT doesn't change - not a huge problem, but worth knowing that stuff doesn't completely evaporate. You need to load all the high mips / models etc. at the…
Hi, I'm currently developing a game in UE5, as the number of assets grows, new and unique textures also grows. I'm wondering if Virtual texture streaming will improve (decrease) VRAM use. Reading the documentation, and googling my question, I found little to no information at all about the benefits (real world examples) of…