I've never had training or mentorship as a character artist. There are a few key moments where I've improved though; video tutorials, going out of my comfort zone to learn more about software features (zbrush has a lot of buttons, use all of them), and seeing how other artists worked; either examining their work and…
"The issue is that I've not actually seen any prop modeler positions at the junior to mid level unless its 3rd party outsourcers like Dekogon." Not every position that a studio relies on to operate is listed, therefore you can't infer how studios work just by looking at their job openings. Such openings are, by definition,…