Hi! If characters are your driving motivation, I would keep going. I think for real-time rendering many of the techniques applied are the same regardless of subject, a main difference being that characters deform. Considering that a character design often includes props too (costume, bags/backpack, cover/helmet,…
sorry for late reply , but is this really true ? i mean i never saw 1 single job that says " junior character artist " also all the great character artists i see in artstation have like at least +3 years of experience in industry doing props , hardsurface etc ..
This is the key. If one is after a character artist job, they should be doing character work. Character jobs are fewer sure, but then again so is the number of people capable of getting those jobs and also because its difficult to do, many people drop out before getting to the finish line so thats all the less people…
There's some valid points in there a: there are definitely more jobs making props than there are jobs making characters. so... if your goal is to get a job ... b: most characters are covered in clothes and props on the other hand though ... are we interested in getting any job or are we interested in getting a job as a…
i think the connotations of how some words are used may be misinterpreted. Here's an attempt to summarize * If Rima has no finished characters, then Rima cannot get job * If Rima has finished characters but nobody knows Rima, Rima cannot get job * If Rima has finished characters of good quality but nobody knows Rima, Rima…