There's some valid points in there a: there are definitely more jobs making props than there are jobs making characters. so... if your goal is to get a job ... b: most characters are covered in clothes and props on the other hand though ... are we interested in getting any job or are we interested in getting a job as a…
Rima, don't forget to have fun when making art. It's not always supposed to be drudgery :plol i just noticed Alex said the same thing above maybe start with genre; sci-fi, fantasy, realistic, etc. Art is communication; what do you want to convey? What is your character's motives or goals? What timeframe/setting?…
All schools over here. There are a few exceptions, but generally speaking solid zbrush based juniors are super easy to find. I mean we work in a niche and our work is heavily focussed on being very clean and polished. Being able to model, to create your own basemeshes is just very valuable at that. It also saves time down…
You can also look through ubisoft NXT showcases to explore candidates that were hired at apprentice level, https://www.youtube.com/@UbisoftToronto/search?query=NXT Good example of how varied the standard of proficiency expected is. The prize for this competition is a 3/4 month apprenticeship at 19$/hr as a model artist at…
I was hired in my first AAA job as a character artist and my task was working on player heads for FIFA 23/FC 24 My coworkers came from a variety of backgrounds and all of them had different hiring experiences, from my lead who works on marvel/dc statues and came from a background in construction, to coworkers with…
I'd definitely look into creating some work samples to the best of your ability with whatever approach you feel most comfortable with and then seek out critique and mentorship from a senior artist (preferably in the studio you want to join) The resources from Amir Satvat in this topic,…
What I mean is, it's a crutch if you use a shortcut to bypass doing something you don't know how to. If you can do it just fine yourself, it's a time saver. If you can't do without, it's a crutch. That's how I tend to look at it. Which is basically in line with what you're saying about the fundamentals. I think what I'll…
Maybe the advice to focus on high poly with regards to automation taking care of much of the repetitive tasks was more specific to my case? I do think that since a lot of time is allocated to learning pipelines at the studio, it may be advantageous to streamline the more repetitive aspects of a workflow provided there's a…
I do wish that iterations in portfolio artwork were prioritised, meaning that there would be a focus on showcasing progression. For the moment most portfolio advice is centered around first impressions and demonstrating fundamentals which doesn't really assess for resourcefulness and resilience that a demonstration of…
Challenges are also a good way to network and learn about workflows from other participating artists. Outside of current market realities the main barrier to character art positions on the employer side is that they don't have a need for as many character artists as they do for other departments, but it really comes down…