I need a recommendation for a 3d application for sculptural artistic projects aimed at 3d printing. The manner in which I work is to create pretty straight and smooth tubular shapes (full tube – not hollow. Not a pipe) which I then proceed to manipulate by twisting into intricate contortions. (Please see illustration…
By the way, "bendy" characters are a common thing in both 2D and 3D animation - and therefore, specialty "bendy bones" rigging techniques have been developed accordingly. https://www.youtube.com/watch?v=RGQeLhecfHw https://www.youtube.com/watch?v=5YT3Ocxeawo
i think any major 3d package would do. Being free, blender seems like the best recommendation. The place for you to start might be to learn how to make a basic rig for this cylinder shaped mannequin. You only need 101 level knowledge for modeling and rigging to accomplish this. But that can still be a few weeks or months…
"The manner in which I work [...]" to do what currently ? Drawings, physical sculptures ? "[...] a 3D software that would make it most intuitive and natural and easy" As counter-intuitive as this may sound, you will be much better off avoiding such a framing of the question. Instead you are IMHO more likely to get quality…
Thank you! I do have some minor prior experience with a range of 3d apps and with Blender specifically. The most suitable element I found in Blender to do the job is the curve but I fail to produce an intersected curve which is crucial for my needs. Or in other words: I can`t manage to create a forking curve... Tried…
Hi there - you're welcome. "I fail to produce an intersected curve which is crucial for my needs." Well, why would you need a forking curve ? You simply create two curves, and ... that's it. This kind of assumption sounds a lot like a XY problem : asking about an attempted solution to a problem, as opposed to describing…
if it is for printing which means that the final result is a static model, it wont matter if use a rig or bind to some curves or whatever. If you end up with a little distortion that you don't like here or there, you can just smooth that easily in a few clicks. The way you pose the model is just a convenience. The reason I…
First of all a big big thank you for the video! and a big Wow! I am so greateful! This video further develops an option I did not even consider which Alex_j brought up - rigging a manequin. My only apprehension and this also relates to your question about the final product is that the result might be a little bulgy and…