This is a 3D environment I've been working on artstation I also published additional images with sculpts and materials (https://www.artstation.com/artwork/kQYAL0) I would like to hear your comments and critiques. Here is also a link to the cinematic video I produced (https://youtu.be/75rVp1a5Gik). The original concept was…
update on columbos hand. I use the dam standard to kind of sketch out the details. works better than the standard brush but you do get a lot of mesh pinchinghands are 'swear word' pain in the butt tbh I used to copy and paste 1 finished finger back in the 90's , then adjust, but now I just sculpt them all seprarately, not…
Hey everyone! Just finished a YouTube series on making a realistic alien creature head. It was a fun journey from sculpting to texturing and rendering If you're curious about the process, check out the full tutorial on my channel! https://youtu.be/jZMDlJ8fq40
0 It's a fan-art of the character named 'Nakmor Drack' in the game Mass Effect Andromeda. I focused on studying creature sculpting in Zbrush and learning about Unreal Engine 5 shaders. Feedback is always welcome. Thank you. https://www.artstation.com/artwork/1xD65Z
This is my latest project, created for a client to use in a virtual game. I used ZBrush for sculpting and polypainting, and ZBrush with Substance Painter for baking and exporting the final textures. The rendered images are real-time in Marmoset Toolbag. You can see more renders and wireframe images on Artstation.…
It's been a long time, friends, though we haven't met. But I'd like to share with you a personal project I've been working on lately, Gleanings. This was done independently by myself from concept sketches to modeling and final rendering. It took a total of five days. Because I was recently unemployed and resting at home. I…