Since earlier this year, revised an old subd model to a mid poly custom normals mesh. Screencaped from Blender 3.5.1 material shading viewport, using the EEVEE - Cycles Material and Texture System addon as a sort of previz/concept for further research putting together an all-in-one personalized asset creation pipeline.
hey guys, happy to share this small moon-base that tunnel was produced as visual concept during research and development for a mobile game prototype. https://www.artstation.com/artwork/Ev0bl8