Since earlier this year, revised an old subd model to a mid poly custom normals mesh. Screencaped from Blender 3.5.1 material shading viewport, using the EEVEE - Cycles Material and Texture System addon as a sort of previz/concept for further research putting together an all-in-one personalized asset creation pipeline.
Hi everyone, I would like to share my recent work, I wanted to push my texturing skills, create textures from scratch and make myself less dependent on premade materials artstation link - https://www.artstation.com/artwork/8bYKrE
without going into details where i feel like you could match the concept better, i feel like a few notes could be adressed on this piece. check some anatomy. the way you constructed the neck feels very off to me, you could go 2 directions here. more accurate anatomy representation or overall just less anatomy showing…