been messing with normal map baking in blender and kept gettig weird self intersections, but then relaised that without a cage, the Extrude distance is very important. works fine now. Should have added the bolt to the wheet nut, but could maybe add that in photoshopThe bus signs were redone in Krea AI, very handy tool…
so I ran in to a major problem when collapsing the modifiers, in that the bevels would mess up the uv's, so here is a solution I worked out. you could uv map after you have collapsed , but I prefer to keep it non destructive until I am 100 percent sure its done a simple solution is to 1 pin 'all' the uv's 2 select the…
forgot to mention that the bevel modifier has a tick box called 'harden normals' in the shading section but it does not always work as planned generally ok though