Its basically just a checker texture , which you apply to the model to check for distortion. since the squares are all pretty even and the distortion is minimal , then its okThere are different kind of uv patterns you can get, some have numbers as well
all of the squares should be pretty much the same size , but for example If I wanted more details on the hood, i could increase the size of the hood uv island within the uv layout, but generally with cars and such i keep the size of the uv islands equal, so the texel density is even over the model
been messing with normal map baking in blender and kept gettig weird self intersections, but then relaised that without a cage, the Extrude distance is very important. works fine now. Should have added the bolt to the wheet nut, but could maybe add that in photoshopThe bus signs were redone in Krea AI, very handy tool…
decidedf to make my own thread for a change - based on a Yaris, going more for nice shapes rather than total techincal accuracy I seem to have moved away form doing characters these days, kind of lost interest with the process overall. aiming for around 30,000 tris for each model , though some of the previous models go up…
"....model will be around 60,000 tris, but will have no undercarriage" It's mesh is basically a rectangle so a low tri count including interiors would imo be expected, although just a slight nitpick thought for future reference. On your ChevelIe for example, I do think that spending a few more polys especially around the…