so I ran in to a major problem when collapsing the modifiers, in that the bevels would mess up the uv's, so here is a solution I worked out. you could uv map after you have collapsed , but I prefer to keep it non destructive until I am 100 percent sure its done a simple solution is to 1 pin 'all' the uv's 2 select the…
so yeah it did work ok, the one subd level gives slightly less chunky effect.using weighted average for the edges did nt work too well as each edge has a slightly different weight ie averaged out - have to do it by angle+ making the required lines as hard edged - you get a nice clean panel line that wayAlso I make a vertex…