I went back and redid the texture and lighting for my weapon and posted it all on ArtStation (https://www.artstation.com/artwork/qezm4R). The "macro" I applied might be too subtle on the weapon's frame but it is something that I now keep in mind for my textures (thanks Shrike). Here are some shots:
I am almost finished with this project I have been working on for some time and would love to hear feedback on it! I am especially interested in how I can improve the texturing but I accept any feedback. UE5 Render Substance Painter Render (Weird cutoff at the bottom due to SP environment) Texture Maps (The weapon uses to…