Game art is a commodity, you get paid to make stuff for someone else. Lots of restrictions. It’s a craft. Make art for you, on your own time. Carry a sketchbook, keep making the art you really like, for yourself. No restrictions! It’s art. Bah-dum, tish!
Indeed they had been paid well enough since that time their skills were unique and art they created was sort of novelty almost 1k years after the flourish of antiquity where they found their source and inspiration. Not that much now. If you bring something like that in modern gallery a curator would just shrug and ask you…
not really, iirc he got paid pretty well for at least a decent chunk of his life, as did michelangelo and most of the old masters you actually know about. people like van-gogh who did work on spec rather than commissions tended not to do so well financially and would fit your description better I think. (disclaimer : it's…
in order to translate from the 2d concept to 3d you have to have at least some understanding of the fundamental principles of art. but usually as a modeler you are not designing the art from scratch. how much creative satisfaction you feel in your work just depends on your own perspective. Personally the absolute most…