Not sure what you mean by the polygonal artstyle. I assume its the sharp edges? So maybe add more padding or bevel for softer edges? But yeah I was going for a realistic approach. I agree though the armor looks like its laser cut and too sharp, definitely needs some hammering. You're right the color of the leather kinda…
Yes, the sharp edges, but also the fact that the metal is several inches thick on the pauldrons. This would be like putting an anvil on each shoulder with no chest, head, or neck protection and saying "yep, this will protect me, seems good enough. Nobody will ever think of stabbing me directly in the face." When realism is…
Things I know needs more work: Lower polycount - Since this is my first time, I really had no idea of the capabilities of texture baking so I overcompensated with topology. UVs - It's messy. I used RizomUV on most of them. Probably can use rectangularized UVs like what I did with the eyes but I guess I was too…