Hello everyone! I had a busy week on the 12th such that all I was able to really do was take my blockout and make some HP bases to import into ZbrushCore for sculpting for last week. As for the actual sculpting I decided not to include the fireworks or the rug since I don't think that they need it and only included two of…
Hey everyone! :) Some great work from so many people these last couple months! It's been fantastic to see the different approaches and strong effort that everyone put towards creating their pieces. With March upon us it is time for a new challenge to being! Would love to see you all there. =)…
Starting to get the main interior blocked out. I plan on using a trim sheet + weighted normals for all the long metal bits. I always have a pretty hard time getting interior sizes correct. Also, these doors have a very weird 3 segment design that I couldn't find reference for. Definitely still adjusting everything.
Hey everyone! Wishing you all a happy new year and a warm welcome to the 88th edition of the Bi-Monthly Environment Art Challenge for the months of January and February! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all…
Hey artists! Here is an update. Added all the props and even VFX in the scene and working on the textures now, trying to bring everything to the same visual style. Still figuring out how to deal with the glass, now it looks more like polished clay. Found it useful to add the SSAO to the scene, it's not working by default…
Hello everybody! Decided to participate in the challenge. I'll go with this beautiful stylized environment from Hanna Khalupa Already did a blockout and lighting, trying to respect the concept as much as possible. The blockout I made in Maya with the concept attached to the camera view, so I can have the right proportions…
Hello everyone, and a happy new year 2024 ! Those assets you all have been making are looking really great ! Here's my contribution to the Subway environment : For this one, I decided to leave my comfort zone and go back to UE4 after a long period of sticking with Unity. So, more than just creating models, I also wanted to…
Hey, amazing artists! My progress during the last week. Started to texture big modular pieces, which is 70% of the whole scene. I sculpted the high poly in ZBrush and it was super chill since it's almost all wood and I like to sculpt wood. I will bring the whole scene to the same stage and then work on textures properly,…
@orangesky Thanks for the interesting question, I'll try to give you a full answer based on my experience. It's my first time making the interior so I also had to figure out many things down the road. This is quite a small scene, so I can afford to build it inside the 3D software, but if we are speaking about something…
@MikeKhine Thank you very much; you have solved all my doubts perfectly. It is impressive that this is your first interior; you have achieved a very nice result. I had indeed considered this solution; thank you very much for reaffirming it. I wanted to make sure to see what people's general workflow is when using modeling…