Hey artists! Here is an update. Added all the props and even VFX in the scene and working on the textures now, trying to bring everything to the same visual style. Still figuring out how to deal with the glass, now it looks more like polished clay. Found it useful to add the SSAO to the scene, it's not working by default…
Hey everyone! An update on a blockout-low-poly, just missing the plants. Most of the props in the scene are instances, I just made one of each kind and duplicated them.
Hello everyone! My weekly update. I received a lot of useful feedback during this week, which helped me to push the visual further. And I also made a quick animation to justify the mess in the scene. Thank you! Have a great week.
Hello, after watching the recent challenges with great interest, I've decided to participate this time. I've selected the hard surface environment as my challenge and plan to render the scene in Unity with baked lighting. Firstly, I attempted to determine the correct dimensions and perspective using the software F-spy and…
Hey, amazing artists! My progress during the last week. Started to texture big modular pieces, which is 70% of the whole scene. I sculpted the high poly in ZBrush and it was super chill since it's almost all wood and I like to sculpt wood. I will bring the whole scene to the same stage and then work on textures properly,…
Good Day Everyone! I just joined polycount last week but still wanted to participate in this challenge. I decided to go with the wind turbine by Shen Lam. It has a lot of challenging shapes! I still have the plants to model out. I started learning blender last month but I am originally a Maya, Substance Painter, and Zbrush…
Hey everyone! Wishing you all a happy new year and a warm welcome to the 88th edition of the Bi-Monthly Environment Art Challenge for the months of January and February! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all…
@MikeKhine Thank you very much; you have solved all my doubts perfectly. It is impressive that this is your first interior; you have achieved a very nice result. I had indeed considered this solution; thank you very much for reaffirming it. I wanted to make sure to see what people's general workflow is when using modeling…
Hi everyone! I'm excited to take part in the bi-monthly challenge for the first time! I really wanted to take part in the first challenge for this new year. As I am an environment artist and wanted to build up on my skills, I decided to go with the hard surface environment concept. My previous project that I'm currently…
I love seeing all the Bi-monthly challenges organized on Polycount, showcasing the talent of people who love 3D art for video games or other audiovisual media. Let's see if I dare to participate sometime during this 2024. @MikeKhineI love how your interpretation of the Hanna Khalupa environment turned out. I noticed that,…