looks like enormous cost for lumen in this scene. You can toggle lumen by placing a post process volume in the scene, set the extent to be unbound, and then set the reflection and global illumination to none, rather than lumen. I dont have this project, but I am using lumen in my own projects and not seeing cost like that…
I opened the scene in 5.3.2 and here is my performance: It stays pretty consistent like that. I turned the Engine Scalability to cinematic and material quality to epic. In play mode it stays at 60fps. I have two monitors on, they both are at 1920x1080 resolution. If I turn the screen percentage up that tanks the FPS and…
lumen and nanite resource cost are both resolution dependent so (barring any driver/configuration issues) this is indeed most likely due to resolution. You might get a load of frames back if you switch to immersive mode cos the editor UI eats up a shitload of resources. that said though, lumen does not run very well in…
i have two small monitors, like less than 30 inches. the max resolution i use is 1920x1080 my GPU is an NVIDIA GeForce RTX 3080 in my main game project i am using lumen but I only have a single light in most levels and I have decreased quality settings with lumen as far as I could as I could not see any difference between…
@Alex_J Thanks for the answer. What use is UE5 without GI and Lumen? I mostly want to use it for rendering, not for game development. Also, I believe the creator of the scene has 70FPS with this scene in Cinematic quality with a laptop. So I can't imagine this is normal performance. I would really appreciate it if you…