I think the video shows you everything that you need to know as far as the principles of how the rig can work. There are a few joints to move the fabric and a joint to move the zipper. The bind pose is zipper closed. If you watched that video but still dont know where to start you will not be able to use any advice…
So we got a bit ambitious and are a bit stuck now (3d artists, but not riggers per se...). Any ideas on how to recreate this kind of zipper-rig setup (Ideally in 3ds Max!) that later has to be exported/imported seamlessly into Unity? - https://www.youtube.com/watch?v=L8XmVA25uZo&ab_channel=EasyRigCGI…
Yeah... thanks. We are pretty conscious of the logic behind it (e.g., 'the zipper would drive expressions on the helpers to pull them in or push them out depending on its position along the spline' ;) ), we just don't know what tools would be optimal to achieve this in 3ds Max. We have some good ideas on how to do it in…