Topogun and Knald results Topogun and the cube with hard edges gave some problematic output. Knald textures have an Alpha on top which hides the edge padding/dilation.
Heya Eric, The Blender terminology is a bit unclear, probably coming from earlier legacy development. "Autosmooth" simply means that smoothing is applied to the object with an optional threshold for hard edge shading from 0 to 180 degrees (30 being the default). First and foremost this requires the model to being flagged…
The results so far, in Babylon.js Sandbox. Pretty good, we knew soft edges would be problematic in most cases. However, I think recreating the normals in Blender might have altered the bakes. I've attached more formats for the raw meshes: FBX, GLB, and the original OBJ. Choose whichever works best in your app. You just…
I'd like some help from the community, if you have a minute! Could you bake normal maps from these models in the software you're familiar with? * 3ds Max [done] * Maya * Blender * Substance [done] * Toolbag * 3D-Coat * Cinema 4D * Houdini * Modo * Xnormal [done] * Knald * (others?) The intent is to show the baked result in…
I get really wacky results + no self shadowing as in your results. For now it´s just a video since I obviously have done something wrong !? (previewed ingame) https://www.youtube.com/watch?v=Wvr2AYAcr6g Mari 7.0v1. Is there even a gltf exporter in Mari? Hard edges are visible on the hard mesh. Toolbag 4.06; Spheres look…
Here's some more data FWIW. The pipeline I am currently the most familiar with involves bakes in either Blender or Toolbag3, for a display in UE4 and UE5. So here is the result of the Boxsoft blender bake in that context (obviously imported with Tangents and Normals read from file). The shading is ever so slightly…
I wonder why you're using the Auto Smooth option in Blender? That would seem to be overwriting the incoming vertex normals? About synching: The glTF specification says renderers should use MikkTSpace tangent space with the OpenGL X-right Y-up convention to render a model with normal maps on it. Which means the baker needs…