Hi, On my model, I apply chamfer to the edges to soften it. In the upper part of the chamfer, the vertexes remain idle. When I connect the idle vertexes to another vertex, the surface is distorted as in the picture. This problem occurs not only in this model but also in many other models when I apply the same method. How…
Usually, this type of shading gradient is caused by long thin triangles on a curved surface so bisect the lateral poly strip, by adding connecting edges, then re-apply your smoothing group?!