The glass material looks like it should be an acrylic glass material with some condensation on it. I am having trouble replicating this. Finishing this may take longer than I expected.
Now I'm trying to tackle 2 problems. The first is that there is a lot of banding in the height map. Even when the maps are exported as 16 bit there is a banding issue: The second issue is that the 0.5 value background I have shows a slight indent in painter. Even if I take this texture into photoshop and change the color…