The glass material looks like it should be an acrylic glass material with some condensation on it. I am having trouble replicating this. Finishing this may take longer than I expected.
Here is the blockout In the past I always kept the polycount far too low because I try to be as efficient as possible but that always results in curved surfaces looking too angular even after baking the high poly. So I made sure the curved surfaces have enough. Once I had finished that I decided I would go a little crazy…
I think doing it in engine is probably the better practice. I've been making progress on the textures. The slowest part for me currently is painting in all the masks for the different materials.