hm i less concern about whether it's old or new, i mostly interested in if they encounter issue and learn how to solve them or changed their workflow just to get some result
By the barrier is low, I mean the barrier to learning how to become great at game art. It can all be learned with free or very affordable resources and in my opinion relatively quickly - over the span of a couple of years. Also, Junior doesn't mean "not great at the job". It just means : very good at the job, but just…
"I personally didn't find any benefit in discarding my older work (which was the the advice I was given)" At some point you have to use common sense though. Just because someone gave you bad advice doesn't mean that said advice is the norm. And perhaps just perhaps, when people mentioned to not show old work, they maybe…
I think in general the advice about old work hinges on evolving "taste" and overall eye for quality. As one progresses and learns more overtime they realize that their old art is not up to par any more in their eyes (sure at the time it appeared as the best art piece ever, but now several years later they realize that…
Isn't there a saying that your portfolio is only as strong as your weakest piece? Some old art still holds up today, like I still nerd out about Slipgate's Dominance War IV winning entry NOX and that was made about 13-14 years ago yet it holds up to work being done today. You don't have to completely "trash" and "nuke" old…
My point was that I felt that a portfolio was at best a superficial and subjective way of assessing a candidates potential, more could be gauged from the candidates performance in the art test and during probation. Like at best the portfolio gave the impression that the candidate was good enough, not very good at the job…
An update on the Gamagori model from 2017 I still feel that the older model captured the personality better, (could not find the old hair texture file) The anatomy is more realistic and I've added pore and skin details that were more generic in the 2017 version. I had just used substance skin in its default settings. 2017…
The people looking at your portfolio wont have any clue the history of the models in there. I think you are probably taking peoples advice too literally. If somebody says, "nuke everything and start over," the only real take-away from this is that they have said, "I think the artwork is so below industry-standard that it…
"its why I didn't agree on the perspective that the portfolio for a junior needs to have senior level art." I think this a misunderstanding, or a flawed way to frame it. It's not so much that juniors need to magically have senior skills in order to apply ; it's just that given how incredibly low the barrier to entry is for…