Heya, "...what he was told..." I think that's the core of the issue. IMHO people tend to get into (sterile) disagreements when they insist on using labels with absolute meanings, when a label is really just supposed to be a conversational aid. I like to think of this as "argument ad dictionarium" : people who think they…
About the character model I posted, the upgrade is a work in progress, so I'll be updating the post on artstation as I make upgrades. Thanks for the suggestions on presentation, I will take it into advisement. At the moment I'm not too concerned if a recruiter comes across my portfolio and finds fault with it given its not…
"It's great to see potential in abilities that wont be used on the job being hired for, but wouldn't it be better just to hire a specialist when a task that requires it opens up?" You're doing the exact same misinterpretation again ... I am not saying that an associate demonstrating good art skills on the side would be the…
I concur about changing behaviours. Most times its making the best of what we have to deal with. In my experience, hiring especially for candidates with no previous experience and for non specific roles almost felt like an after thought. And I've seen a significant difference between how a recruiter approaches hiring…
My most recent hiring experience was hiring a bunch of entry level artists for non-games 3D architectural rendering work. We had the luxury of hiring 10 artists to come on-site for what amounted to a 3-month paid art test. We trained them from scratch on how to use 3ds Max and our internal toolset. 90% of them ended up…
"get young, insecure people who are seeking validation to work too many hours for not enough pay," I don't know, this sounds like some sort of fantasy to me. All the cases of "working too many hours for not enough pay" situations I've ever personally witnessed (emphasis on personally) were always self-inflicted by people…
I didnt misinterpret, I took into account this part, "At that time there would be more logistical information to work with such as headcounts, budgets, project duration and internal restructuring to work with." These are more tangible than subjective speculation around how a candidates skills that aren't useful now may…
I agree that ones eye for quality (specific and overall) really improves with each artwork, provided there is awareness to address what is lacking in older work which is then applied to newer work. I have hidden work I felt was not suitable, can't really come to destroy anything but I know colleages who did and regretted…
This one is where I'm coming from. It would be nice to be able to be fussy about aiming for a specific group of people who get you, but realistically, isn't it better to do what will give you the most chances? Because the cost of living has us all by the balls.
Thank you so much for the feedback! Especially on the clothing and armor. I was looking into what to do with them, since I also felt that they aren't very cohesive with the body when it comes to quality. For my portfolio overall, I'm now focusing on hair creation, so I will take up changes to the clothing and armor after.…