Hi Pior, yeah it does work reasonably well, but its not perfect. i think it works better on meshes that have a slightly higher subd level, like 1 or 2. the problem I am having is that it's basically a low poly mesh and there will always be some weird shading unless you unleash sharper edges or other tricks I will go…
Hi there Mike - this is something that MeshMachine does, using a mesh without the details as a source for the smooth surface data : https://www.youtube.com/watch?v=b7-IDIqjF1k So perhaps this could be done using a small portion of the car without the tertiary detail. As a a matter of fact and as mentioned in the intro of…