The tool can be an asset to fixing these, here is where you can buy a license. There are many great tutorials on using it through Michael Pavlovich https://www.reallusion.com/character-creator/ You may need to purchase a morph pack that targets specific musculature if you want to be really precise. Certainly working with…
Well, I would say that It doesn't really matter if a piece is an "interpretation" - if something doesn't look great, that's it really ... Sorry to be blunt but I genuinely don't think that the Gamagori model is throwing people off because of the field of view or anything of the sort ; it's throwing people off because the…
I'm not entirely certain if Del Walker meant it as you explained. His take seems to come from his personal experience given a comment he had posted, I don't think Del understood that what I meant was meeting minimum requirements to become eligible for art tests for entry level positions. He also works at Naughty dog which…
All gone too soon, but they left behind an incredible legacy. About what I learned so far on the job, workflow wise I would say the work was a mix of quality assurance of game art and game art creation without full creative freedom, (since pipelines had to be respected) Again this is specific to the project I was part of…
Thanks for your feedback Pior! I had a question about which course to take, since there are 3 courses from Scott Eaton. Anatomy for artists Digital figure sculpture Facial Anatomy The Digital figure sculpture course has a section on lighting and rendering, I'm going to ask if I can tailor that course towards my current…
@NikhilR I'm going to be a little blunt. This thread is full of a ton of really good advice from some very experienced and skilled artists, followed up by a bunch of reasons for why you think you should dismiss that advice. Its reading like there might be a bit of Dunning-Kruger effect going on here. I won't go over every…
Oh totally, it is why I am upgrading each piece. I'm also being mindful that some pieces will have to be set aside depending on how I feel about the upgrade, meaning I'll continue to work on them more and not include them just yet. I've yet to curate my portfolio, but it will likely have the upgraded Samurai (zhou yu) and…
Thanks! I've been looking to adapt the guity gear style of cell shading. Character creator comes with a cell shading solution and there are a few approaches to cell shading in Unreal 5 and Blender which can create visuals comparable to Arc System Its lower priority since I don't know of any studio local to where I am that…
"For example I had reservations about this perspective since I didn't find it being applied accross the board nor could I understand why matching a games screenshot was a prerequisite to being hired as a student." Come on ... No one is talking about "matching a game's screenshot" or it being a "prerequisite" (although that…
I apologise, but you absolutely cannot get those kinds or results just by putting your model through a shader. To be blunt.....Anyone can put any model through a cel shader, and it will look horrible. That's why some older anime games when they were first using cel shading on them rather than texture shadows look bad, or…