"Character creator comes with a cell shading solution and there are a few approaches to cell shading in Unreal 5 and Blender which can create visuals comparable to Arc System". The Arcsys look (and that of modern cel shaded models in general) 99% come from the way the assets are authored (very specific modeling, UVs,…
i think there is two separate things being discussed. pior and others are explaining what a job seeker has to do to stand out in a crowded market. It's all perfectly logical, you have to have more attractive art than others. Nikhil is questioning whether or not this is actually a useful measure for some game studios. So I…