I certainly took it all on the chin, its why I kept all the old work and I was consistently looking for ways to upgrade them. Many students graduating with me destroyed their work and nuked portfolios humiliated by the criticism they received. The subjectivity in reviewing portfolio's isn't emphasized enough. But I can't…
All gone too soon, but they left behind an incredible legacy. About what I learned so far on the job, workflow wise I would say the work was a mix of quality assurance of game art and game art creation without full creative freedom, (since pipelines had to be respected) Again this is specific to the project I was part of…
That was valid criticism which was helpful, so I wouldn't include it in the above. I was considering taking Scott Eatons anatomy class, but what I would learn from the course wasn't considered relevant to my work at EA after I had my anatomy work assessed internally. One advice I was given was to create pieces with more…
I'm not entirely certain if Del Walker meant it as you explained. His take seems to come from his personal experience given a comment he had posted, I don't think Del understood that what I meant was meeting minimum requirements to become eligible for art tests for entry level positions. He also works at Naughty dog which…