How does a studio decide between hiring employee versus freelancer versus outsource studio? Suppose this example: Need to create 30 unique characters, AA quality in realism style. Figure 3 weeks per character on average. Is an outsource studio likely to do it faster because they have a small army? And maybe cheapest, too?…
Also one other thing to consider is what the eventual deliverable is. For example, are you making an alpha that would have an early access release so you can get some initial funding going while you develop the game? A marathon development cycle instead of a sprint if you will. A sprint could apply to the vertical slice,…