some collected thoughts ; compiling it yourself from source for free or ~20$ for one license seems okayish. IOS and Android licenses need to be purchased separately.For Android it might be the only 3DTexturing solution? Apple release especially for the Ipad seems problematic.…
I haven't tried it recently, but nothing I've seen about updates has convinced me otherwise: ArmorPaint's a little simplistic for many goals. If it happens to fit what you're making, great, but think about how annoying it'll be once you want to branch out.If you want a cheap alternative to Substance and you're already…
well i can just about manage to paint masks in blender, but proper texturing, no way, just too sluggish. (I do car stencils ok though) Hope it gets a rewrite. I did try 3dcoat a few years back but it ran like a dog on my machine. I did buy the early version of toolbag, but not the later ones oddly enough i can do nice…
Really tried to get into 3DCoat and liked some of the paint functions but that interface can be a tough nut to crack, especially for managing a bunch of layers. Wasn't convinced by the UI, seemed very cumbersome for a somewhat complex task. Btw. there's also 3D painting in Toolbag if you have access to that. Me, I'm still…