Yeah I was guessing that too. However then you have just doubled your workload and then some, don't you? And at least in my experience making something in haircards with a groom as a definitive reference is a nightmare if it has to match up well. Keeping the volume and detail samey - like working with your hands tied…
Whats the appeal of someone you are into, shaking their booty at you? Hmmmmmmmmmm. Difficult question. Tbf tho, there is an odd amount of twerking in this GTA trailer lol. I've always hated the internet vibe towards Rockstar. Everybody on Reddit always giving them attitude because it takes them so long to make their…
thomasp said: Interesting you mention trailer magic, I was surprised at how little there seemed to be - pretty clearly a ton of reliance on SSR alongside general 'game' graphics issues like incorrect/no shadowing on small character accessories, hair clipping, etc. All things they could have easily pumped up for the…
I think this trailer is the PC version running on a RTX 4090 and the characters are LOD -1 versions for cut scenes. I don't think they mentioned this is the PS5 version. And it's for this reason I don't think this is Polycards, you can see the AA in the hair, looks like very similar tech to Meta Human to me and there is a…
I don't know much about their engine "RAGE" but it looks similar to UE5's meta human hair so I believe it's a similar system, looking at it again it looks like it might be a groom hair made in Houdini, I guess we will have to wait and find out. I notcied a little SSS on the ear and some kind of heat map on the shirt for…
I thought it was strand based too (the curly one in one of the screenshots above as well as the dreadlocks animating like they do on the guy headbanging on a green truck in the trailer). Would seem like a nightmare to achieve either of these in haircards/with bones. Youtube compression doesn't exactly help in figuring it…