I was definitely curious how they have these grooms working in real time without a crazy performance drop. Perhaps its just for cinematics? But even still kinda curious to see how heavy it all is.
thomasp said: Interesting you mention trailer magic, I was surprised at how little there seemed to be - pretty clearly a ton of reliance on SSR alongside general 'game' graphics issues like incorrect/no shadowing on small character accessories, hair clipping, etc. All things they could have easily pumped up for the…
I thought it was strand based too (the curly one in one of the screenshots above as well as the dreadlocks animating like they do on the guy headbanging on a green truck in the trailer). Would seem like a nightmare to achieve either of these in haircards/with bones. Youtube compression doesn't exactly help in figuring it…
i guess it could be handled very similar to how meta humans does it? groom for Lod0 or Lod-1 and then really well made haircard lods to fall back onto. that being said, while technically impressive, if they can pull it off this is all looks so super unappealing to me, like for real, this world exists already. why would…
Yeah I was guessing that too. However then you have just doubled your workload and then some, don't you? And at least in my experience making something in haircards with a groom as a definitive reference is a nightmare if it has to match up well. Keeping the volume and detail samey - like working with your hands tied…