Hey I've just had a very similar issue, but I was fortunately saving with .ma not binary. I'd just had a mistype and changed a mash network from 600 dist to 600450 (instead of down to 450), so the PC tried to go to into space whenever it loaded and Fatal Errored. I was able to recover the file by opening it in a text…
Could not find any way to recover that work. Not 100% positive the exact cause, but a good hunch that because I left mash network in the scene (didn't delete it after being finished with it) that was the source of the problem. To mitigate lost time, decreasing auto save interval. One problem though is that incremental…
Thanks again! I have been using git with LFS to backup my unreal project. But I have never done versioning for art files like maya scenes and so on. So far, no disasters but I do feel like I ought to back up the maya files, especially those containing animations and rigs. Because these represent a lot of work and are the…
yes, you'd not be able to read binaries so you'd only be able to roll back (technically you'd could try to remove bits manually with a hex editor but good luck with that) I put anything that contributes to a project and that can't be recreated in a short time into version control. eg. my substance designer files go into…
I have a maya binary scene that crashes shortly after loading, while the textures are still loading in the scene. Crashes in both 2022 and 2023 versions whether I open the file directly or import it. I suspect it is corrupted mash network node because going back incremental saves, I cannot open until before I used a mash…