Hello ! The example with the hands is really as straightforward and self-evident as it can be. If a modeler on a team made the model the way shown on the right, for a bake supposed to capture smooth skin/organics, it simply would have to be redone after removing these hard edges because they are not only unnessary, but…
Well, the thing is, preference does not matter one bit here. It's not about "what do you think should come first", it's about understanding why it is actually being done. I know I am sounding like a broken record but please do take the time to work on something similar to the spherical thingie I've shown as an example. I…
Here's another practical example that should (hopefully !) settle this ... Now to be fair I would agree that this does indeed require a bit of thought as well as some practical experience to wrap one's head around it ! But at the same time this really isn't anything new, and it becomes really quite self-evident when…
I'm not trying to convert you to "dirty normal splitter", rather trying to figure out if there is actually a downside to hardened shells. Not saying each UV seam MUST have normal split, but that it CAN. Insisting it should NEVER be split (apart from what is dictated by necessary hard edges) is just as wrong imho. Having…
Hi there, Please re-read my posts above carefully, and also please manipulate actual model examples like a hand or a an analog to that spherical grenade/vial thing. As only thinking about these things will not get you very far - it just has to be manipulated to be grasped. In the case of the hand, it wouldn't matter at all…