Decided to create some books and got some normal baking errors. So basically I'm trying to bake my highpoly book on low poly but getting some gradients in places where pages are located. 1/ So this is my low poly geo and shading in blender: 2/ low poly with baked normal map error (getting strange gradients from highpoly…
One thing to consider is the skewing that occurs when baking with a cage based on averaged vertex normals. Looks like here the skewing is more apparent because of the lamella nature of the highpoly pages. Checking the skewing on the original, continuos lowpoly in Toolbag, it looks like the rays will be hitting the highpoly…
You likely have a few issues : - The geometry of the high with the stacked individual pages is likely causing issues when baking (as opposed to having a continuous surface). - And perhaps you're having a triangulation issue (if it wasn't set consistent between baker and renderer). Getting the following in TB3 (below) after…
Thx for the reply / It's probably not triangulation because I triangulated low poly in blender before baking / probably will do it in substance painter manually or redoing highpoly with different approach, but it's weird for me