For instance, I'm currently building the weapon swap. It's has to look good, be this simple and able to change easily at anytime for what it is right now. Anything more than this would either prevent or delay building the weapon swap. It's the genius of procedural animations. https://youtu.be/_teVtY4yVYU
I went ahead put in the placeholders for weapon swap and shoulder cannon control. I have top and right face button open for melee combat. The bottom face button is jump and left face button is dash. The going idea is to string together primitive actions to make melee combos. The face buttons are to allow a sandbox melee…
Building the basic controller and raw UI. Have to test it for, and remove button combo confliction before adding all the stuff. The system to organize it all is run by "Switchers" and "Execution". The rIght shoulder button is the "Execution button". Example. Hold the left shoulder button down press right shoulder to…