got the toon shader done and working with all the lighting. I have strategy and workflow for this game's look. Basically I have created atoon shder with all the controls I need but has no color. Instead of coloring each object I will just "paint with lights". My toon shader is designed to work with the Unreal lighting…
Got the blood decals working with the toon shader and reorganized the destruction system, Next is get the total gore chaos system in. https://youtu.be/mG2c4Uzdcfg
It's all in 3d but with Toon shader regardless. Can be iterated on. It would be nice to afford better more complete graphics. But getting the game done is more improatant.
Figured out how to get the emissive working in the toon shader. All answers are easy for any effect and style. I may use outlines eventually but time dosnt allow it right now.
Pinned down the new look for the game. Has to be budget friendly and look good. I'm going for a ghost in the Shell type of look. Simple toon shader and some dynamic post-processing effects. https://youtu.be/AJE7J_bgVZE