got it working on the Ally and all hardware for that matter. It connects and both systems run very fast. Next is gut the project, clean it a bit. I will eventually get it package to Android but it's not really that important to do right now because the art is cell shading.
Added in teams. Still gave alot more to add to but it all works well. Simple stuff. It may look slow but it's because my computer can only handle but so many launch stand alone game instance at once. 4 for instance is all my machine can do. When it separate machines it's blazing fast. I'll likely launch to cloud eventually…
got the toon shader done and working with all the lighting. I have strategy and workflow for this game's look. Basically I have created atoon shder with all the controls I need but has no color. Instead of coloring each object I will just "paint with lights". My toon shader is designed to work with the Unreal lighting…
Super Cop Data System working in package stand alone.. It's slow because it 3 packaged games running at once over a local network same machine i7. Way faster and smooth on different devices with only one launched stand alone connected...plus, what maybe, heavy running screen video capture software running. What's important…