one correction for simplicty of controller. The Dpad will also be part of the cryptic codes. 4 keyboard buttons to the left and 4 keyboard buttons to the right. special right and left will be gameplay buttons.
I went ahead put in the placeholders for weapon swap and shoulder cannon control. I have top and right face button open for melee combat. The bottom face button is jump and left face button is dash. The going idea is to string together primitive actions to make melee combos. The face buttons are to allow a sandbox melee…
got the Player and Game state working correctly. All data is cleanly and clearly tracked. All that is working currently is the player ready button to launch into the game and it reflecting correctly to all other players. The rest of the data is more or less the same thing. https://youtu.be/br7bdlHzlrQ
Building the basic controller and raw UI. Have to test it for, and remove button combo confliction before adding all the stuff. The system to organize it all is run by "Switchers" and "Execution". The rIght shoulder button is the "Execution button". Example. Hold the left shoulder button down press right shoulder to…
Did some final testing on how I am doing data in my game. Got it pinned down and it's pretty quick too. Not just at runtime but also the pattern in creating new code. The ready button was only bool the pictures changing is everything else. https://youtu.be/6lvdODSKc1Q?si=ylCrxXxHqY41unkz
Figured out the movement system and shooting. Instead of burst sprint being its own independent thing, it's contained in the left right and shoulder buttons. Feels responsive and natural. I'm using right shoulder to fire the guns and right trigger to throttle burst sprint. Right shoulder is better click for shotgun and…
Almost got to mention the character chaos character destruction system is almost complete. It's mainly a form and function thing of the mesh that I have to button up. I have to go through all the joints and make it like the elbow in the image. Make sure the template mesh is flawless and easy to work on in zbrush so making…
Made it to drop-kick. One more button layout fix. Left shoulder double click toggle goes into aim and lock to one direction. This frees up the left trigger to also throttle run sprint like the right trigger. Right shoulder shoots the gun and double tap locks the shoulder cannon. Now onto the melee. It's going to be a…