got it working on the Ally and all hardware for that matter. It connects and both systems run very fast. Next is gut the project, clean it a bit. I will eventually get it package to Android but it's not really that important to do right now because the art is cell shading.
Nothing BS about me. It's all real-time. Gotta flaunt my male prowise, let all know I'm the top chimp in the business. The business is a no love prison fight. Got the basic concept down for the scifi art tunnel. Working on the sci fi catacombs next.
Got some time to day to work on the project and get some of the "need to get dones" complete. One of these is a clean, well-made pipeline between Zbrush and the Chaos Mesh character process. Just got the muscle mesh template, shoot it and rips apart, in the engine and cycling correctly with zbrush. Now adding in the…
Figured out enough as to how and look of environments. It's all about make hallways and chunks that can be repeated. Next is take the Quake Champions ninja rip model and redo them. I like the ID 3D Artist art style. They know shape and balance well but I gotta make my own version for legal reasons. The idea is to remake…
Got the system in and working. Chaos collection are currently buggy and may have to use an actor wrapper workaround to prevent crashes. Will take another solid day to put the bow tie on this system and get back to completing the game. This is the hardest system to build because it's entirely about "what is" the best…