Pushing through it almost have all the basics in and working. It's all working ok but will be at good. Have to add the bet system in next and that's last thing to add to the "id Card" info part. Have the kills death and so in and working. After the bet system is in I will be able to return to the more fun parts of…
I may need to make the graphics simple and stress complete gameplay more. I'm not sure I alone can make sense of the graphics I want. It will be easier to add advanced graphics later but I need a simpler 3d graphics answer.
next code crunch, I'll add in the rest of the 2d camera system. Extend it to do cinematic more easily and change axis placement in the environment. Char has to walk forward in certain places and the camera axis must interp to new positions. Once thats complete, E1M1 is pretty much done with all hard code stuff and the rest…
Added in teams. Still gave alot more to add to but it all works well. Simple stuff. It may look slow but it's because my computer can only handle but so many launch stand alone game instance at once. 4 for instance is all my machine can do. When it separate machines it's blazing fast. I'll likely launch to cloud eventually…
test complete! Got a bit more time to work on it. I'm blending control rigs sooooo easily. No point to use canned animations. Procedural animation is DONE animation. Just need to add in the leg extension when unloading the attack. It is far better to animate using code than linear canned method. https://youtu.be/B-BHTWY4xUk
Super Cop Data System working in package stand alone.. It's slow because it 3 packaged games running at once over a local network same machine i7. Way faster and smooth on different devices with only one launched stand alone connected...plus, what maybe, heavy running screen video capture software running. What's important…
The thing is... conventionally...to build a level then add enemies is usually always done but it's very inefficient and force gameplay to be built around the environment. By first placing enemies and what they do on floors first and build out that way forces the environment to conform around the gameplay.