All packaged, no errors and few warnings that are resolved by cleaning up the project file. I can likely bring the project package shipping version down under 5 min 10 min. Time to run the final real world test.....across different machines.
Did some more tests. It's smooth and accurate. The idea is the other players health bar sits above their head in the arena. So it needs to have little to no error. This is a really critical thing within crafting the illusion of competitive multiplayer games. Health has to be trusted by all players.…
OKEY!. Finally got the package and data replication working in total standalone and different devices! . Data replication appears to be a more detailed. It's easier to say that data replication is more or less an board line illusion than really pure data transmission. Replicated variables remind me of pointers. Have no…