Standard Unreal Project opens on AMD. It's a bug in my project file. Simple answer that kills 2 birds with one stone.....gut the project file I have move the keeper stuff code over to a clean project file. Project will open on AMD as well and project file is then super clean.
I went ahead put in the placeholders for weapon swap and shoulder cannon control. I have top and right face button open for melee combat. The bottom face button is jump and left face button is dash. The going idea is to string together primitive actions to make melee combos. The face buttons are to allow a sandbox melee…
next code crunch, I'll add in the rest of the 2d camera system. Extend it to do cinematic more easily and change axis placement in the environment. Char has to walk forward in certain places and the camera axis must interp to new positions. Once thats complete, E1M1 is pretty much done with all hard code stuff and the rest…
Building the basic controller and raw UI. Have to test it for, and remove button combo confliction before adding all the stuff. The system to organize it all is run by "Switchers" and "Execution". The rIght shoulder button is the "Execution button". Example. Hold the left shoulder button down press right shoulder to…