Doing a quick package and launch of the project on my ROG Ally and test network across 2 computers. See what it is in GRAND total. The game is not done....but all the hard questions are figured out.
Standard Unreal Project opens on AMD. It's a bug in my project file. Simple answer that kills 2 birds with one stone.....gut the project file I have move the keeper stuff code over to a clean project file. Project will open on AMD as well and project file is then super clean.
OKEY!. Finally got the package and data replication working in total standalone and different devices! . Data replication appears to be a more detailed. It's easier to say that data replication is more or less an board line illusion than really pure data transmission. Replicated variables remind me of pointers. Have no…
and if you work at an office and thinking shooting the place up with a gun.....Dont do that....... you will likely goto prison for a very longtime of just killed... The best answer in handling a large group of people who are refusing to see things correctly is this.. eat lots of laxative....walk into the office start…
It's has been over a week or 2 and the final official company logo has not changed. Big Brother Software logo is LOCKED !!!! I'm committed to name and logo.
Got a little bit more work done on the game. The final gameplay aiming system is complete. Mark the target system. Shoulder cannon system game. Have to get back to work. Only able to put an hour or 2 in today. https://youtu.be/FFTg5gQQ4IM
I went ahead put in the placeholders for weapon swap and shoulder cannon control. I have top and right face button open for melee combat. The bottom face button is jump and left face button is dash. The going idea is to string together primitive actions to make melee combos. The face buttons are to allow a sandbox melee…
next code crunch, I'll add in the rest of the 2d camera system. Extend it to do cinematic more easily and change axis placement in the environment. Char has to walk forward in certain places and the camera axis must interp to new positions. Once thats complete, E1M1 is pretty much done with all hard code stuff and the rest…