Abstraction is something most dont recognize when they in it. Unreal has very little to no amount of abstraction in it, actually in how it works. But that is not to say it is void of abstraction. There is no magic nodes or super slick c++ to save a project for the code you build in it and that code will have abstractions.
Added in teams. Still gave alot more to add to but it all works well. Simple stuff. It may look slow but it's because my computer can only handle but so many launch stand alone game instance at once. 4 for instance is all my machine can do. When it separate machines it's blazing fast. I'll likely launch to cloud eventually…
code crunch is complete. Got all the basic system in and working. Came up with a developer camera system that allows me to build environments how I want with the 2d camera and it will see through anything. It's a material trick. Once the look is right with foreground middle ground and background then I'll turn off the auto…
Just finished the nude base character model with all the sections and time saving symmetry. I use a socket system I came up with in UE5 so there is no skinning only snapping. It's just hard weighted overlapping parts. I use code to assemble it all together. The reason for this is so I can have fully destructible meshes and…
Got the system in and working. Chaos collection are currently buggy and may have to use an actor wrapper workaround to prevent crashes. Will take another solid day to put the bow tie on this system and get back to completing the game. This is the hardest system to build because it's entirely about "what is" the best…