see i can always go back to old code. It dont change with the ways I do things...it could be bp, c++ and even assembly...dont matter it's all the same.
I'm going to generate one more treatment with the Star. I'm going make it have a band of colors behind it. See what that looks like. So I have option and flexibility with the icon. Similar to the old apple logo.
Super Cop Data System working in package stand alone.. It's slow because it 3 packaged games running at once over a local network same machine i7. Way faster and smooth on different devices with only one launched stand alone connected...plus, what maybe, heavy running screen video capture software running. What's important…
The next step is bow tie up an old code experiment I created in Unreal with Chaos. It's a simple character destruction system that is really fun and good-looking. Youtube video of it in action. Also finished up the key base char mesh in zbrush and even have the skel for it. https://youtu.be/zUZU3I5pI70?si=qFlhzeE_UVfGSGyv