Almost got to mention the character chaos character destruction system is almost complete. It's mainly a form and function thing of the mesh that I have to button up. I have to go through all the joints and make it like the elbow in the image. Make sure the template mesh is flawless and easy to work on in zbrush so making…
Cheers bro! GIBS yup and yes will be adding in more details like intrails once the initial systems is settled. It's only a one man show. I don't have a better answer to getting all the initial stuff looking, working and functioning correctly. I just gotta do it myself. Can only blame myself is the strategy to getting this…
Pinned down the complete work flow with control rig. Create the pose and intended animation function in control rig itself, then send only the working point controls. Handle the control rig no differently than a bake animation in anim bp. Use the character bp to do the timing. It's very clean. My strategy is duplicated…